Tectonic (1.20.1 → 1.21.8) – When Minecraft’s Terrain Becomes Epic
The first time I generated a Tectonic world, I wasn’t ready. I spawned on a coastal plain and within minutes was looking at a mountain chain that towered into the clouds and stretched far beyond my render distance. Minecraft didn’t feel like blocky hills anymore it felt cinematic, like something from Skyrim or Breath of […]