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Towns and Towers - Structure Overhaul Data Pack

DATAPACK

Add new villages, pillager outposts, and ships to your Minecraft world with Towns and Towers.

Towns and Towers is a data pack designed for Minecraft players who find vanilla structures too repetitive. It replaces and supplements the existing village and pillager outpost generation with dozens of new variants, each tailored to specific biomes. The pack also introduces new ship structures that appear in oceans and along shorelines, giving explorers more to discover. Whether you are starting a new survival world or looking to refresh an existing one, this pack adds variety without straying far from the game's original style.

Every structure in Towns and Towers is built to fit naturally into its environment. Desert villages gain sandstone walls and shaded plazas, while taiga villages feature log cabins and winding paths. Pillager outposts are redesigned with different heights and defensive layouts. The ships range from small fishing boats to larger vessels with interiors. All structures generate using vanilla blocks and follow standard worldgen rules, so they feel like part of the world rather than modded additions.

  • Over a dozen new village variants, each with biome-specific architecture and layout.
  • Redesigned pillager outposts with multiple tiers and spawn-proof interiors.
  • New shipwreck-like vessels that can be looted or used as bases.
  • Full compatibility with structure mods like Waystones or Repurposed Structures (when placed after loading order).
  • Works completely serverside - no client installation required for multiplayer.

Requirements depend on your Minecraft version. For versions 1.18.2 and 1.19.2 the pack works independently on both Forge and Fabric/Quilt. From version 1.19.3 up to 1.20.4, the pack requires CristelLib (a small library mod) but still runs serverside. The data pack does not affect vanilla mob spawning, loot tables, or gameplay mechanics - only structure placement. It is best used on new worlds or newly explored chunks, as generated areas will not retroactively gain new structures.