Sinytra Connector – Run Fabric Mods on NeoForge
MODRun Fabric mods on NeoForge with a translation layer that bridges the two modding platforms.
Modern Minecraft modding is split between two major mod loaders, often forcing players and modpack creators to choose one ecosystem and abandon mods exclusive to the other. Sinytra Connector is a translation layer that lets you load Fabric mods directly inside a NeoForge instance, removing that wall. Instead of waiting for developers to maintain separate versions or port their work, you can combine favourites from both sides in a single modpack using NeoForge as the host environment.
Connector is designed for modpack authors, server operators, and adventurous players who want to broaden their available mod selection. It intercepts Fabric’s mod initialisation and remaps calls to the Fabric API onto NeoForge’s equivalents through the companion Forgified Fabric API. This approach works with many content mods, performance utilities, and quality‑of‑life tools originally written for Fabric. However, it is not a magic universal loader: mods that rely heavily on Fabric Loader internals, custom classloading, or undocumented behaviour may fail, and careful testing in a dedicated instance is always recommended.
- Loads standard Fabric
.jarfiles inside NeoForge without manual conversion or repackaging. - Translates Fabric API calls on the fly using the required Forgified Fabric API, a port of the full Fabric API to NeoForge.
- Compatible with a growing list of popular Fabric mods, with an active community reporting results and improving coverage.
- Developer‑friendly debugging tools help modders test their Fabric mods under NeoForge without a separate workspace.
- Open‑source and maintained by the Sinytra team, with frequent updates that track NeoForge and Fabric API changes.
To use Connector you need a working NeoForge installation (1.20.1 or newer) and the Forgified Fabric API mod. Many mods that depend on REI, EMI, or Tech Reborn Energy also require the optional Connector Extras add‑on for full inter‑mod compatibility. Because the translation layer cannot account for every Fabric‑specific edge case, some mods will not work; always check the community compatibility list and back up your worlds before adding new combinations.