Eclipse - Vanilla-Like Shader with Solar Eclipse Skies
SHADERA moody shader that casts a solar eclipse over daytime skies while preserving vanilla lighting, revamped from EclipseLite with Gamer Ben.
Eclipse is a revamped version of the EclipseLite shader, created in collaboration with Gamer Ben. It solves the problem of flat, overly bright daytime skies by draping your world in the eerie, muted light of a perpetual solar eclipse. The result is a darker, moodier atmosphere that still respects Minecraft's core visual identity. If you enjoy survival or building with a subtle touch of gloom without migrating to a full fantasy overhaul, this shader gives you that exact balance.
Rather than altering the game’s entire look, Eclipse carefully adjusts sky color, ambient light, and shadow depth to simulate an eclipse while keeping block textures and torchlight faithful to vanilla. The reflections on water and metallic surfaces are soft and restrained, avoiding the ultra-glossy feel of heavier shader packs. Players who want a distinct atmosphere for exploration or cinematic screenshots will appreciate how the eclipse light makes terrain contours pop and gives every noon a twilight-like calm.
- Solar eclipse sky during the day: Darkened blue tones and dimmed sunlight create a persistent overcast eclipse halo effect.
- Soft vanilla-consistent reflections: Water, rain puddles, and polished blocks reflect the environment without looking out of place.
- Medium performance tier: Runs smoothly on mid-range GPUs; adjustable via shader options to suit your system.
- Moody without breaking gameplay: Caves, interiors, and nighttime remain functional and readable, no pitch-black blindness.
- Community-driven tweaks: Developed by GamesOfDev, refined and maintained by Gamer Ben, ensuring regular adjustments based on player feedback.
Requirements: You need OptiFine or Iris Shaders for Java Edition 1.16.5 or newer. A dedicated GPU is recommended; integrated graphics may run the shader only at low frame rates. Not tested with extensive sky-altering mods like Astral Sorcery. The shader does not include resource packs and will inherit your active texture pack's aesthetics.