EntitiesBeGone - Entity Removal Shader
SHADERRemoves all entities from view, boosting performance and clearing visual clutter for builders, explorers, and low-end systems.
EntitiesBeGone is a minimal shader that completely hides all entities from your view. This includes mobs, animals, villagers, dropped items, experience orbs, armor stands, boats, minecarts, and any other dynamic objects. The shader does not affect blocks or the environment, so your world remains fully visible.
This shader solves two problems. First, it reduces GPU and CPU load by eliminating entity rendering, which is especially beneficial on older or integrated graphics where entity draw calls can cause frame drops. Second, it removes visual distractions for builders and redstone engineers who need a clean workspace, for map makers taking screenshots, or for players exploring dense areas like woodland mansions or villages. You can finally see the terrain without mobs blocking your view or items littering the ground.
Key features include:
- Hides all entities: mobs, animals, items, XP orbs, boats, minecarts, armor stands, paintings, item frames, leashes, markers, and more.
- Zero impact on block rendering or lighting: the shader only affects the entity render pass.
- Simple toggle – no config file or options menu required; the effect applies immediately upon enabling the shader.
- Compatible with other shaders? EntitiesBeGone is a standalone shaderpack, not a tweak. It overrides entity rendering entirely, so using it with another shader that also modifies entities may cause conflicts.
- Lightweight: the shader code is under 50 lines and has no post-processing, bloom, shadows, or other effects beyond entity removal.
Requirements: This shader works in Minecraft Java Edition and requires OptiFine HD U or Iris Shaders (with Sodium) version 1.16 or higher. It does not require a powerful graphics card — in fact, it is designed to run on the lowest settings. The shader does not affect Minecraft's internal entity removal; entities still exist in the world and can interact with you. They are simply invisible. To receive visual feedback from entities (e.g., hit particles) you may need to keep alternate indicators enabled. No additional mods are required.