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EzRGB – Ultra-Lightweight RGB Color Correction Shader

SHADER

Add configurable Red, Green, and Blue sliders to change Minecraft's color balance in real time, with no performance cost.

EzRGB is an extremely lightweight shader pack built exclusively for Iris Shaders. It gives you three simple sliders—Red, Green, and Blue—that let you shift the entire color balance of the game instantly. Because it only modifies the final RGB output, it does not touch lighting, shadows, water reflections, or any other visual system. This means you can give your world a cooler, warmer, or fully custom tint while keeping Minecraft's original art style and performance completely intact.

The pack solves the common problem of wanting a quick color filter without the overhead of a full shader. If your goal is a slightly warmer sunset glow, a cooler blue atmosphere, or even a retro colour channel effect, EzRGB delivers it with virtually no framerate drop. It is ideal for players on low‑end or "potato" PCs, those using minimal graphical setups, and anyone who prefers vanilla‑like visuals with a personal colour touch.

  • Adjustable Red, Green, and Blue sliders with a wide range from 0.0 (channel off) to 100 (maximum boost).
  • Zero impact on lighting, shadows, or other effects — only the final image's color channels are modified.
  • Extremely low performance overhead, making it suitable for older hardware and battery‑sensitive laptops.
  • Plug‑and‑play with Iris Shaders — drop the pack into your shaderpacks folder, and the sliders appear in the shader settings.
  • Wide version support from Minecraft 1.17 through recent snapshots (26.2).

The default value of 1.0 equals Minecraft's original color intensity. Setting a slider to 0.0 removes that color channel entirely (turning off Red creates a cyan cast, for example). Values between 0.0 and 1.0 desaturate the channel, while values above 1.0 boost it gradually. At 2.0 the channel's contribution is doubled, producing a vivid tint; 3.0 is heavily saturated, and the upper limit of 100 saturates the screen with that hue, intended for experimentation rather than normal play. Because the pack ignores depth, emission, and lighting, the result stays consistent in every dimension and weather condition.

Requirements and limits: Iris Shaders 1.5 or newer is required. The shader does not add shadows, dynamic lighting, reflections, or any graphical enhancements beyond RGB tinting. Extreme slider values (above 3.0) can produce heavily color‑shifted, near‑monochrome screens. This behaviour is by design and offers creative freedom, but it may not be suitable for regular gameplay.